Education

 

2004–Present seeking Ph.D., Arts and Humanities The University of Texas at Dallas

  • Research and develop learning technologies and immersive serious games

2002–2004 M.A., Arts and Technology The University of Texas at Dallas

  • Graduated with 4.0 GPA
  • Led the production of several 3-D animations, interactive flash experiences, and digital films
  • Led team of 15 graduates and undergraduates to develop 2-D flash learning game for the Dallas Museum of Art

1997-2002 B.S., Electrical Engineering The University of Texas at Austin

Work experience

 

2002-Present Motion Capture/Lab Manager Univ. of Texas Dallas: Arts & Tech.

  • Led a team of graduate and undergraduate students to maintain hardware components of 68 Mac and Windows computers
  • Advised Director of Arts and Technology on progress of lab projects and how to expand technical and educational opportunities of lab.
  • Created and maintained motion capture system consisting of 16 Vicon MX cameras
  • Paticipated in motion capture sessions involving well established game companies
  • Led a group of 30 people in development of two mods of the Half-Life 2 engine
  • Instructed undergraduate Computer Game Design course, Fall 2004

2002-2003 Programming Consultant Univ. of Texas Dallas : School of Human Dev.

  • Maintained small network of computers
  • Enhanced real-time audio applications for language acquisition testing

2001-2002 Programming Consultant Analytical & Computational Engineering

  • Developed OpenGL ActiveX component used in a Visual Basic application
  • Co-developed predictive code bundled into a dynamically-linked library
  • Worked with Win32 API and Visual Basic to construct a GUI for presentation of 3-D ActiveX component

2000-2002 Student Technician Applied Research Laboratories

  • Developed drivers for embedded real-time sonar solution
  • Created VXI GPIB bus device driver for Spectrum Analyzer with Corba Extensions

Skills

 

  • Languages: Basic, C, C++, Java, Assembly, VHDL, ActionScript, JavaScript, HTML
  • Operating Systems: Windows, MacOS 9-10, Solaris, Linux, DOS
  • Applications: Maya, MotionBuilder, Renderman, Vicon IQ, Final Cut Pro, Premiere, Vegas, DVD Architect, After Effects, Photoshop, Visual Studio, Flash, Dreamweaver, Half-Life 2 SDK, Doom 3 SDK, Office
  • Interfaces: Win32 API, MFC, OpenGL API, Access, Excel

Achievements

 

  • Judge, Animation Category, 2005 New Mexico Desert Light Film Competition
  • Presenter, "Maya Unlimited: Fluid and Hair Effects," 2004 Alias Maya 3December, Dallas , TX
  • First place and Viewer’s Choice award winner 24-hour film competition, 2004, Dallas , TX
  • Produced “A Teacup Full Of Sand,” Shown at Beta Test, 2004, Dallas , TX
  • Produced “Presents,” Shown at Beta Test, 2004, Dallas , TX
  • Eagle Scout Award, 1996, Houston , TX