|
Education |
|
2004–Present seeking Ph.D., Arts and Humanities The University of Texas at Dallas
- Research and develop learning technologies and immersive serious games
2002–2004 M.A., Arts and Technology The University of Texas at Dallas
- Graduated with 4.0 GPA
- Led the production of several 3-D animations, interactive flash experiences, and digital films
- Led team of 15 graduates and undergraduates to develop 2-D flash learning game for the Dallas Museum of Art
1997-2002 B.S., Electrical Engineering The University of Texas at Austin |
Work experience |
|
2002-Present Motion Capture/Lab Manager Univ. of Texas Dallas: Arts & Tech.
- Led a team of graduate and undergraduate students to maintain hardware components of 68 Mac and Windows computers
- Advised Director of Arts and Technology on progress of lab projects and how to expand technical and educational opportunities of lab.
- Created and maintained motion capture system consisting of 16 Vicon MX cameras
- Paticipated in motion capture sessions involving well established game companies
- Led a group of 30 people in development of two mods of the Half-Life 2 engine
- Instructed undergraduate Computer Game Design course, Fall 2004
2002-2003 Programming Consultant Univ. of Texas Dallas : School of Human Dev.
- Maintained small network of computers
- Enhanced real-time audio applications for language acquisition testing
2001-2002 Programming Consultant Analytical & Computational Engineering
- Developed OpenGL ActiveX component used in a Visual Basic application
- Co-developed predictive code bundled into a dynamically-linked library
- Worked with Win32 API and Visual Basic to construct a GUI for presentation of 3-D ActiveX component
2000-2002 Student Technician Applied Research Laboratories
- Developed drivers for embedded real-time sonar solution
- Created VXI GPIB bus device driver for Spectrum Analyzer with Corba Extensions
|
Skills |
|
- Languages: Basic, C, C++, Java, Assembly, VHDL, ActionScript, JavaScript, HTML
- Operating Systems: Windows, MacOS 9-10, Solaris, Linux, DOS
- Applications: Maya, MotionBuilder, Renderman, Vicon IQ, Final Cut Pro, Premiere, Vegas, DVD Architect, After Effects, Photoshop, Visual Studio, Flash, Dreamweaver, Half-Life 2 SDK, Doom 3 SDK, Office
- Interfaces: Win32 API, MFC, OpenGL API, Access, Excel
|
Achievements |
|
- Judge, Animation Category, 2005 New Mexico Desert Light Film Competition
- Presenter, "Maya Unlimited: Fluid and Hair Effects," 2004 Alias Maya 3December, Dallas , TX
- First place and Viewer’s Choice award winner 24-hour film competition, 2004, Dallas , TX
- Produced “A Teacup Full Of Sand,” Shown at Beta Test, 2004, Dallas , TX
- Produced “Presents,” Shown at Beta Test, 2004, Dallas , TX
- Eagle Scout Award, 1996, Houston , TX
|
|
 |